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Moda Seating makes commercial restaurant furniture selection easy, catering to restaurants, bars, nightclubs, and hotels which you can buy at wholesale prices. Huge Selection, High Quality, Great Price! Restaurant Furniture 4 Less Reviews![]() Modern Line Furniture - Commercial Furniture - Custom Made Furniture. Restaurant Furniture from The Seating Expert. Restaurant Furniture. We are the ultimate restaurant seating experts, selling restaurant furniture for bars, cafes, hotels, and more. Seating. Expert has been offering quality furniture for restaurants since 2. USAOur furniture is durable, affordable, and attractive, and available in a style that matches your restaurant. Our Low Price Guarantee for orders over $1,5. Hard work and sweat went into the conception and creation of your restaurant. From perfecting your menu to the selection of fixtures, you thought about every detail and how each part fits into the whole of your design. The furniture you choose for your restaurant must not only be aesthetically pleasing, but also withstand the wear and tear of continuous, daily use. Indeed, your restaurant furniture is an investment - not only in the overall marketability of your idea, but also in the nuts- and- bolts inventory required to open your doors. Here at Seating. Expert, we are proud to offer durable and attractive handcrafted furniture for your restaurant. Our wide selection of furniture for restaurants is made for commercial use, and comes in a variety of styles designed to fit your space and match whatever decor ignites your imagination. Call us today at 1 (8. And remember, we guarantee our low prices. So, if you find the same quality, custom- made furniture at any other leading supplier, we will match or beat their price on orders of $1,5. Why The Furniture In Your Restaurant Matters. Not only are people eating out more today than ever before, they are also using social media like Facebook and Instagram to share photos of their dining experience. The appearance of your restaurant, including your furniture, is more important than ever. A clean, attractive decor will not only appeal to customers dining at your restaurant, but also the people who are a part of their online social circles. No matter how good your restaurant's food is, a photo is incapable of providing any notion of how it tastes. This means that many people are judging your restaurant solely on its overall appearance. If the furniture in your restaurant is old, banged up, or doesn't match the rest of the decor, you could be losing customers before they ever set foot in your dining room. Factors to Consider When Buying Furniture for Your Restaurant. There are a number of factors you must consider before deciding on restaurant furniture. This is where selection is vital, and we are proud to offer an incredible choice of furniture in many styles including chairs, bar stools, booths, and tables. Before making your furniture purchase, you should consider how the following attributes apply to your restaurant: Appearance - Most restaurant owners already have a pretty good idea how they want to decorate their dining area, but there is more to consider than just color. Obviously, the choice of furniture for your restaurant will vary greatly if you own a diner selling burgers or a bistro offering modern French cuisine. Likewise, an Asian themed restaurant will have different furniture needs than a restaurant with a micro- brewery selling bar food. Our selection of restaurant furniture allows you the freedom to fully explore your creativity, so that every detail in your dining room stands out. Durability - The furniture in your restaurant needs to last. Even with our low prices, furniture is a major expense for any restaurant. Patrons are renowned for testing the structural integrity of chairs by leaning back on two legs, and children use their utensils like weapons on the furniture's surfaces. The furniture must also withstand hot and cold temperatures and constant spills, all while maintaining a . The durability of your furniture is synonymous with its quality. That's why we sell only the best restaurant chair, barstools, booths and tables, built in the USA with imported European beech wood by our skilled craftsmen. Our quality furniture is easy to keep clean, and will withstand the necessary scrubbing to keep it looking polished. Price - We understand that you have a budget, so we not only claim to have the lowest prices on furniture for your restaurant, we back it up with an impossible- to- beat guarantee. What else is there to say? Caring for Your Restaurant Furniture. Your restaurant furniture is built to last in the USA, but that doesn't mean you can ignore necessary maintenance if you hope to maintain its appearance and structural integrity. Furniture in restaurants takes a great deal of abuse, so scheduling regular checks- ups on every piece will help protect your investment. Once every three months, go around your restaurant and inspect all of your furniture, focusing on stress points that take the most amount of wear and tear. These include. Joints. Corner Blocks. Swivels. Welds. Upholstery. Check to be sure any screws or bolts in your furniture are fully tightened, cleaned, and greased, as necessary. You may also need to clean and polish your restaurant furniture more frequently, or even daily, depending on the nature of your restaurant. If you notice that a piece of furniture in your restaurant has become wobbly, or the upholstery is torn, remove it from service and have it repaired by a professional furniture technician. In this way, you ensure that your warranty remains valid by following our recommended maintenance procedures. Preventative Maintenance - The Best Medicine for Furniture in Your Restaurant. Furniture repairs are costly, so preventing damage via a sound preventative maintenance plan makes good sense. First, take some time to understand the design of your furniture, and materials that went into its construction. Then consider the best method for keeping your furniture clean, and free from the problems that can cause major issues down the line. Wood and laminate finishes require surface care, but while wood furniture may need to be polished, laminate furniture only needs to be cleaned with soap and water. Different upholstery on your restaurant furniture requires specific cleaning methods, so pay special care to manufacturer's recommendations when cleaning your seats and chair backs. Joints are what keep much of the furniture in your restaurant together, so you should regularly check to make sure they are secure. If you ignore a wobbly joint in a piece of furniture, it can turn into a broken leg or support strut, something that may be impossible to fix. However, a loose joint can usually be fixed with a little glue and a clamp. If you need more information about servicing and maintaining the furniture in your restaurant, please call and speak with one of our friendly representatives. We are proud of our products, and want you to get the most out of your furniture purchase. Don't Delay - Order Your Restaurant Furniture from The Best. Since 2. 00. 1, we've been helping restaurateur's dreams come true, by supplying quality furniture at the lowest prices possible. Our friendly restaurant seating experts can help you find the perfect chairs, tables, booths, and barstools, while saving your money by buying direct from the manufacturer. From our price guarantee to our quick and reliable shipping and handling, you will be satisfied with our personalized customer care. Contact one of our restaurant seating experts for your own price quote by calling 1 (8. We are the seating experts, and we are eager to furnish your restaurant.
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The distant future.. ![]() Invaders from another. In the face of this insurmountable threat, mankind is driven from Earth and takes refuge. Moon. The Council of Humanity organizes a resistance of android soldiers in an effort to take back their planet.. Welcome to Suplex City, courtesy of cover Superstar. Brock Lesnar! WWE 2. K1. 7 arrives as the reigning and defending flagship WWE video game franchise champion! WWE 2. K1. 7 features stunning graphics, ultra- authentic gameplay and a. Get the latest cheats, codes, unlockables, hints, Easter eggs, glitches, tips, tricks, hacks, downloads, hints, guides, FAQs, and walkthroughs for Mortal Kombat.WWE and NXT's popular Superstars and Legends. Soundtrack by Sean . Velvet will join a crew of pirates as they sail. Midgand in an all- new adventure developed by the celebrated team behind the TALES OF series. Infinite Warfare. Earth to beyond our atmosphere against a relentless, enemy faction that threatens our. As captain of their own warship, players must take command against a relentless enemy. Experienced soldiers are thrust into extraordinary. Mortal Kombat Arcade Kollection Cheats, Codes, Cheat Codes, Walkthrough, Guide, FAQ, Unlockables for Play. Station 3 (PS3)Strategy Guide/Walkthrough/FAQ - Mortal Kombat. Strategy Guide/Walkthrough/FAQ - Mortal Kombat 2. Strategy Guide/Walkthrough/FAQ - Ultimate Mortal Kombat 3. Hottest Stuff On Cheat. CC! Hottest Stuff On Cheat. CC! Trophies. Successfully complete one of the following tasks to get a trophy: ARCADE KOMPETITOR (Silver): Finish Mortal Kombat. ARCADE KOMBATANT (Silver): Finish Mortal Kombat II. ARCADE KONQUEROR (Silver): Finish Ultimate Mortal Kombat 3 on any difficulty. FLAWLESS 2. X (Bronze): Win your first double flawless victory againt CPU. THE CHOSEN ONE (Gold): Finish all three games. ![]() GOO GOO GA GA (Bronze): Perform your first Babality. BEWARE OF THE BEAST (Bronze): Peform your first Animality. CAN'T WE ALL JUST GET ALONG? PERFECT STRANGERS (Bronze): Win a flawless victory in a ranked kombat. KONNECTED KILL (Bronze): Win your 1st online 1v. ![]() ELDER GOD (Silver): Win 2. Mortal Kombat. Play as Goro. Successfully complete the game. Press Start to start a new game as Goro. Play as Reptile. Select any character, and defeat Shang Tsung. When he releases all the fighters' souls, hold L1 + R1 when Sub- Zero appears. Keep holding the buttons until the title screen appears. Start a new game. At the fighter selection screen, Reptile's face will be at the top middle of the fighter selection screen. Mortal Kombat 2. Fight Jade. When you are at the match that is just before the '?' on the match chart, you can fight Jade if the following requirements are met. One of the rounds must be won using only Low Kicks and the D- pad. The other round can be won normally. Once you meet all those requirements, you will fight Jade at . All of those 5. 0 matches must be won in Two Player mode. Once you meet all these requirements, you will fight Noob Saibot at . Dan Forden must appear at the bottom of the screen and yell . Hold Down + Start immediately after you see Dan Forden. Once you meet all these requirements, you will fight Smoke at . Note: Dan Forden will only appear after an uppercut. His appearance after an uppercut is random. Make opponent slide off the spikes. Perform a stage fatality on the . After the music hits, hold Down on both controllers. Ultimate Mortal Kombat 3. Play as Human Smoke. Select Cyber- Smoke, then choose your ladder, and immediately hold Left + HP + HK + Run + Block until the match starts. You will turn into Human Smoke as player one and remain in that form until you lose. To play as Human Smoke as player two, hold Right + HP + HK + Run + Block. Bonus characters. After you lose on the ladder or complete the ladder, the game will prompt you to enter a code. Enter one of the following codes to unlock the corresponding character. Note: The new characters will be permanently unlocked. Result. Code. Classic Sub- Zero player 1. Press HP(8), LP, Block(8), LK(3), HK(5) Classic Sub- Zero player 2. Press HP(8), LP, Block(8), LK(3), HK(5) Ermac player 1. Press HP, LP(2), Block(3), LK(4), HK(4) Ermac player 2. Press HP(4), LP(4), Block(3), LK(2), HKMileena player 1. Press HP(2), LP(2), Block(2), LK(6), HK(4) Mileena player 2. Press HP(2), LP(2), Block(2), LK(6), HK(4) . Hold both HP buttons to hear Dan Forden say . Hold both Run buttons to hear Shao Kahn say . The numbers represent how many times a certain button is pressed. First number: Player one XSecond number: Player one R1. Third number: Player one Circle. Fourth number: Player two XFifth number: Player two R1. Sixth number: Player two Circle. Result. Kombat Kode. Infinite Run. 46. Energy Player 1. 70. Energy Player 2. 00. Energy Player 1. 03. Energy Player 2. 00. Fast Uppercut Recovery. Blocking Disabled. Throwing Disabled. Randper Kombat. 44. Dark Fighting. 68. Invisible Energy Bar. Psycho Kombat. 98. Silent Kombat. 30. Sans Power (UNIKORIV REFERRI)0. Explosive Kombat 4 Player 2 on 2 Kombat. Explosive Kombat with throwing disabled 4 Player 2 on 2 Kombat. Galaga. 64. 2- 4. Winner of round one fights Shao Kahn. Winner of round one fights Motaro. Winner of round one fights Human Smoke. Winner of round one fights Noob Saibot. The Pit 3 Kombat Zone. Shao Kahn's Tower Kombat Zone. The Subway Kombat Zone. The Street Kombat Zone. The Graveyard Kombat Zone. The Temple Kombat Zone. The Bridge Kombat Zone. The Rooftop Kombat Zone. The Soul Chamber Kombat Zone. The Balcony Kombat Zone. Scorpion's Lair (Hell) Kombat Zone. The Cavern Kombat Zone. The Desert Kombat Zone. The Waterfront Kombat Zone. Noob's Dorfen Kombat Zone. Portal Pit (SCISLAC BUSOREZ) Kombat Zone. DC Universe. Mortal Kombat (2. Mortal Kombat XPortrayers. Carlos Pesina (MK, MKII, MKT, MK: DA)Michael Garvey (MKM: SZ)Christopher Lambert (first movie, third movie)James Remar (second movie)Jeffrey Meek (MK Conquest)Richard Epcar (MK vs. DC, MK 2. 01. 1, Mortal Kombat X)Clancy Brown/Armando Tiraboschi (Brazilian version) (Dot. R)Ryan Robbins (MKL). I am of truth and light. I protect Earthrealm. After the second defeat of Shinnok, he ascended to the status of Elder God. Being a god, he possesses many supernatural abilities, such as the ability to teleport, control lightning and fly. As a god, he is used to thinking in terms of eternity rather than normal human lifespans, and so he has a radically different outlook on life. This is not to say he is incapable of understanding human values and psyches. As such, he appears as a fully- grown man wearing predominately white robes and a blue vest, his face usually shadowed by a straw hat. The effect is enhanced by his glowing blue eyes that radiate with electricity and long white hair, befitting of his god- like status. In Mortal Kombat: Deadly Alliance, one of his outfits is finished by a flowing blue cape. Lastly, his power is so great that he constantly radiates with lightning energy, electricity constantly dancing and crackling around his being. In Deception and Armageddon, his visage is warped by Onaga's malevolent aura when he sacrifices himself, reforming as a dark warrior dressed in black robes and dark armor, his eyes changed from a soothing blue to a belligerent red. His cape was changed to a subdued red and appears tattered at the end. Due to the events of Mortal Kombat (2. However, he seems to return to this form in the post- credits scene of Mortal Kombat X, though now he wears Shinnok's Amulet. Fans originally believed that he was yelling Japanese phrases. Interestingly, others thought that he was actually speaking English, and thus Raiden's phrases were miselucidated as . This was featured in the VH1 program I Love 1. Edwin Mc. Cain thought Raiden said . However, he is never seen using the sword. As Dark Raiden, however, he has red- tinted eyes. He usually keeps behind the scenes in the games and rarely fights, although one notable exception was in Deception, where he fought both Quan Chi and Shang Tsung, and was able to hold his own for most of the fight. Using the element of lightning, Raiden can fire torrents of lightning or concentrated blasts, in addition to being able to form fully fledged thunderstorms as depicted in Deadly Alliance. He also has the ability to fly, which he uses to fling himself at an opponent and shove them into a wall. In Mortal Kombat (2. He also has the ability to teleport to another destination by transforming his body into an ethereal state. Despite his godly status, he is not indestructible and has limits. Raiden, like any other god, will have his powers taken away should he enter a domain not native to him, with Outworld being the most prominent example of this. His powers can return to him once he returns however. It is also because of his godly status that he is forbidden to directly participate in any Mortal Kombat tournaments unless he takes on a mortal form. In MKX, besides being able to reappear behind the opponent, he can also reappear in front of them, about a jump distance behind them and even fake the teleport, which will trigger the animation but keep him in place. However, doing any version of the teleport besides the classic one (which leaves him right behind the opponent) will slightly deplete the Super Meter. In MK 2. 01. 1, it will have Raiden appear behind the opponent and quickly teleporting back in front. Alternatively, he can wait some time before reappearing, completely vanishing for some moments. In MK 2. 01. 1 and MKX, this is known as Lightning. In the Thunder God variation of MKX, it can be charged for more damage, and this charge can also be dash canceled. In MK 2. 01. 1, Raiden fires two bolts, one behind and one in front of him. The one behind him wraps around the map hitting the opponent in the back. In the Thunder God variation it can no longer be charged, but can be stopped in place at any point of the arena after being fired by spending a second part of the Super Meter on it. He can perform the move in the air. In MKvs. DCU, it's called The Superman and in MK 2. MKX, the move is named Electric Fly. In MK 2. 01. 1, this increases the attack's speed and damage. In the Displacer variation, both Electric Fly and Thunder Fly can be enhanced after Raiden has grabbed the opponent, tossing them backwards and teleporting behind them to strike them down with a punch. In MK 2. 01. 1 and MKX, this is named Electrocute. In MK 2. 01. 1, Raiden won't punch the enemy at the end, but simply let them fall on the floor, and in MKX the electric charge sends the opponent flying across the arena. In MK 2. 01. 1 and MKX, this is the enhanced version of Electrocute. In MK 2. 01. 1, this lets Raiden grab the opponent one step farther, but takes a slightly longer period to start. In MKX, it does more damage, has armor and launches the opponent into the air, allowing for a juggle. In MK 2. 01. 1, it can't be charged. In MKX, Raiden lifts his arms up and passes an electric current through them to shock an airborne foe, which can also be extended for some time if the button is held down. This won't hit enemies on the ground. In MK 2. 01. 1, this knocks the opponent back with increased damage. It also has armor. This appears partially as the enhanced version of Lightning. After the initial uppercut, Raiden will slam the opponent to the ground with a hammerfist, bouncing them off the ground and allowing for a juggle. This move has many versions that allow him to place the orbs in various positions around himself, such as above and behind. The orb itself won't harm the opponent if they touch it, but if two of them are present, an electric current will flow between them, which will electrocute the enemy if they touch it. Then he teleports behind the opponent and elbows their back damaging their spine, heart, and ribs. Raiden then teleports in front of them and delivers a chop directly at his opponent's forehead, damaging the skull. Raiden finally sends a bolt of electricity through his opponent's head, making them fall down. The victim flies up through the clouds, and Raiden follows, grabbing hold of the victim's spine and releasing a powerful electrical current through the opponent. He then summons lightning to shoot the opponent back down the ground. The opponent then bounces off the ground and a few feet into the air. Raiden then teleports under his enemy and brings his knee into the opponent's spine, breaking it in half. He then blasts them backwards with a bolt of lightning, or he teleports behind them and knocks them to the ground with an electrical blast. In the Super Nintendo version of MK, the electricity reduces them to a pile of ash and a skull. In MK 2. 01. 1, this move has become a part of his throw. In MKX, this Fatality is worked into a Brutality. This is done without the blood code. He then proceeds to cover and shock his opponent, electrocuting them to death. This was also Raiden's first in- game use of a staff. He then fires it at his opponent, blowing them (and Raiden himself) to pieces. The electric shock burns off all the opponent's flesh, leaving behind their burning skeleton. A couple seconds later, the opponent falls back down and lands headfirst in the ground. Then he fires another two at his/her legs, blowing them off, causing the victim to fall to the ground still upright. He then grabs his opponent and slams his/her head onto the ground behind him, crushing it, with blood spraying out of the stumps in the legs (MK 2. Transplant: Raiden teleports behind the opponent and rips out the brain and heart from the torso. He then charges them and puts them back into place. The head begins to glow as he manipulates the charges, and blows up, then the torso explodes shortly afterwards, leaving behind just the victim's lower- half. The electric charge becomes so powerful their head pops off their neck and as it falls down, Raiden destroys it with a final blast of lightning. He then runs towards the opponent and proceeds to stab his opponent in the mouth with the staff. He slowly levitates to his feet, and summons a stream of lightning to electrocute his opponent, using the staff as an electric rod to fry his opponent. The last electricity charge bisects them at the waist as both halves of their body fall on the ground. However, the opponent is shocked to be pulsating electricity and screams before exploding, with Raiden taking their position. Raiden also possesses a sense of humor which the other characters seem not to share, often prompting him to apologize after making dry remarks. According to the film, Raiden is forbidden from directly interfering in the tournament, an idea that was also used in the games. Raiden had a tattoo of a dragon on his right shoulder blade that was given to those who carried his family's bloodline. Mileena and Cyrax sported temporary versions that flew off when they were defeated. Many fans dismissed this as just another example of how far- fetched Mortal Kombat: Annihilation was from the games. Raiden does not have his movie tattoo in either Mortal Kombat: Deadly Alliance or Mortal Kombat: Deception; this can be seen on his alternative outfits as both have one of his shoulders bare, and in the games, his status among the Elder Gods varies so much it could be said he had attained the power to traverse realms at some point and never needed such a mystical tool. In Mortal Kombat vs DC Universe, however, Raiden's bio states that he and Shao Kahn are brothers, although the game itself is not canonical. Like many of the other characters, Raiden is based on his movie incarnation and often speaks in a tone of sarcastic wit. While still the leader of the defenders, Raiden will not hesitate to fight alongside his allies to give them the fighting edge. On y retrouve notamment quelques pr. Notre site propose . Parmi elles, chacune propose diff. Vous retrouverez des build orders classiques tels que la strat. Numberless.. merciless. Dedicated to the pursuit of genetic perfection, the zerg relentlessly hunt down and assimilate advanced species across the galaxy, incorporating useful genetic code into their own. The Overmind oversaw the zerg swarm's rapid evolution, created the cerebrates, and divided the Swarm into broods. The two factions fought in the space above Zerus, and the swarm was released on the xel'naga. Most were slain and their knowledge was assimilated by the swarm. However, it was aware of the directive implanted into it by Amon, and sought ways to subvert Amon's plans. The Overmind ordered the assimilation of the terrans; their psionic potential was needed to fight the protoss. The protoss detected the zerg, learned of their xel'naga origins, and dispatched the Koprulu Expeditionary Force under Executor. Tassadar to deny the zerg a foothold. Protoss purification, and terran internal strife, failed to contain the invasion. The terran rebel group, the Sons of Korhal, used and manipulated the invasion to overthrow the Terran Confederacy. Zeratul, wielding the Dark Templar's power of the Void, permanently slew Zasz. This created a brief mental link between Zeratul and the Overmind, through which the Overmind learned the exact location of Aiur. Daggoth initiated creation of the second Overmind. The reformed Terran Dominion, UED remnants, and protoss attempted, and failed, to oust Kerrigan. Das Ende aller Dinge steht in StarCraft II: Legacy of the Void bevor, dem letzten Kapitel der epischen Science-Fiction-Geschichte der Trilogie von StarCraft II. ![]() Raynor's Raiders fomented rebellion against the Terran Dominion. Kerrigan began reuniting the Swarm as a tool for vengeance, both for herself and for Raynor. Kerrigan killed Narud, and learned of Amon's resurrection and the threat he posed to creation. Raynor was found alive and rescued from a secret prison. The Swarm departed Korhal to fight Amon. It was successfully destroyed. However, these had fallen under the control of Amon's hybrid, and used tactics against the Daelaam. The Daelaam evacuated what population they could, but the planet had been infested. They broke through Moebius Corps, Tal'darim and hybrid forces to get to the central chamber, but found the xel'naga inside dead. Amon revealed his trap, and opened a void portal.
The Daelaam pushed through their hives to activate the stasis locks keeping the Purifier station of Cybros in orbit, eventually clearing the hives. However, the Daelaam activated the Purifiers, who cleansed the zerg from the platform, then purified the surface of Endion of all life, destroying the zerg infestation on the surface. They had infested Antioch and fought to defend the khaydarin crystal that powered the psionic matrix there, but were beaten back by Matriarch Vorazun and Highlord. Alarak. The zerg brought up heavy defenses for the last crystal as well, but a combined Daelaam force lead by Hierarch Artanis cut through them and destroyed the crystal. These were no match for the Daelaam, who destroyed the host body. Amon was pushed from the material universe, and the broods on Aiur were out of his control. She gathered together the Terran Dominion and the Daelaam, and the three factions pushed into the Void to end Amon and find out what voice was calling to them. They used the void portal in Ulnar to go into the Void, but were attacked by shadows of the Void. They kept on the trail of the voice, and found it to be of Tassadar, who was imprisoned by Narud. Kerrigan and Alexei Stukov lead the zerg in the offense against Narud and his Void forces, and with the help of the Dominion and Daelaam pushed to Narud and weakened him. Wage war across the galaxy with three unique and powerful races. StarCraft II is a real-time strategy game from Blizzard Entertainment for the PC and Mac. Premier Tournaments offer an outstanding prize pool, are frequently played out offline, and feature the best players from all over the world. They are commonly held. Stukov personally delivered the killing blow as revenge for killing him years earlier. Kerrigan began the process of absorbing Ouros's essence, but Amon sent shadows and void thrashers to stop the process. Zagara lead the swarm in the defense of their queen, and were aided by Jim Raynor and Artanis. The transfer of essence was completed, and Kerrigan ascended to become a xel'naga. She stated that Zagara was now in charge of the swarm, and that she needed to remember the lessons Kerrigan had taught her. Her swarm destroyed the void crystals shielding him, and Kerrigan delivered the killing blow against Amon. With Amon's fall, the swarm returned to the Koprulu Sector. Have you seen anything? Send tips to us here. The second was the location of creature that could house xel'naga essence. Zagara had what essence she could gathered from Ulnar, but there was only a limited amount. The feral zerg struck Antiga Prime first. Emperor Valerian Mengsk affirmed to his people that the Dominion was not at war with the Zerg Swarm. Each time, the Defenders of Man would arrive to repel the zerg, as a motion to show how weak the Dominion was in the face of an alien invasion. Psi- emitters were planted on Borea, and the Dominion was forced to evacuate. After the Dominion defeated the Tal'darim, the Defenders of Man fleet sent to rescue the civilians defeated the feral zerg. Under the direction of Abathur, the swarm created the adostra, a creature that could generate life on planets passively as the xel'naga did. Abathur however despised these creatures, and Zagara's peaceful stance, which he saw as contradictory to the Swarm's purpose of domination. In response, Abathur siphoned off some of the xel'naga essence, and instead made a breed named the chitha, zerg that could be verbally commanded and had a strong psionic presence that could disrupt communication and other psionic beings. He modified a queen named Mukav, and brought her to his side, and set about his plot to spark a new war. The adostra turned the planet into a vibrant jungle, fresh with life. Soon the Daelaam arrived, seeking to purify the planet, so Zagara sent a message to Emperor. Valerian Mengsk of the Terran Dominion asking for aid. He arrived, and she extended a hand of diplomacy, saying the Swarm had changed and that she would be willing to help the ailing factions rebuild their planets as she had Gystt. Though skeptical, Artanis and Valerian agreed to meet with her as long as they could survey the planet. This enraged Zagara, but the three factions were able to intervene before the last nest was destroyed, hold off the chitha, and discover Abathur's plot. Zagara and the survey team slew Mukav and the remaining chitha, and incapacitated Abathur. Zagara refused to kill Abathur, but said he would be kept in a place where he could do no more harm. The zerg are coming. The zerg are nature in all her fury. Nature cheats, changes the rules, and slips out the back door with your wallet while you're still trying to figure out what the hell happened. Their natural armor and weaponry is comparable to modern technology in terms of toughness and armor- piercing capabilities. The zerg are extremely resistant to chemical agents. Space- borne zerg either have vast stores of oxygen or have been adapted to not require it. Zerg do not die of old age. During the Great War and Brood War, this was provided for by the nydus canal. As of the Second Great War, this has been supplanted by nydus worms, spawned by the nydus network. Upon hatching, the specimen of a certain strain is a result of the Darwin's theory of evolution on a cellular level; it is made of the strongest cell mutations that survived. Their alpha amino acids possess unique R groups that allow dead cell matter to be combined with normal proteins to create new cells. Under normal circumstances, zerg may regenerate indefinitely; a radically changing cell structure is a by- product of the process, as well as high quantity of energy in the process. Thus, a zerg colony remains viable if even one creature or structure survives. Talen Ayers theorized that the zerg are unwilling to too deeply alter the genetic makeup of organisms with psionic potential, as even the slightest of genetic changes can remove said potential. This would, in his mind, explain the genetic similarities in this case. In addition, protoss psionic powers (Khala and Void) protect the protoss. I was wrong. You can't out- think the swarm, you can't out- maneuver the swarm, and you certainly can't break the morale of the swarm. I hate to admit this, but I could do my job just as well if I ordered all my men to simply shoot anything that moves. Although they do not utilize technology, they demonstrate a clear understanding of it, and have been known to open airlocks and doorways in colonies that they have raided. As a group they also react intelligently to attacks and are adept at tactical combat. On an individual basis, though, the zerg seem to be hardly more than savage animals with little or no concern for self- preservation. Talise Cogan voiced the idea that the zerg, as a whole, can be considered to be a macro- organism. The core idea of this 'religion' is that there is a state that the zerg can reach where they would no longer need to evolve, that their evolutionary form would never have to change again because they could already adapt to any situation. However, creating sapient lieutenants such as broodmothers extended her control over the Swarm even further. The Terran Dominion conducted this experiment as early as 2. These rifts have been utilized multiple times. After the Brood War, the Swarm pulled back to Char, but could have easily expanded to cover numerous worlds again. They excel at attacking but are much weaker at defense than the protoss and terran factions. Gameplay with and against the zerg revolves heavily around their economy; if playing as them one needs to aggressively grow their economy faster than the enemy, and conversely when fighting the zerg one should either grow their own economy quickly to keep up or hamper the opponent's as much as possible. Examples include the hydralisk, the lurker, and the queen. Most other breeds have some form of tusks or mandibles on or near their mouths. Del Rey Books. ISBN 0. Star. Craft (Manual). Irvine, Calif.: Blizzard Entertainment, 1. Battle. net, accessed on 2. Star. Craft: The Board Game (manual). Fantasy Flight Games. Star. Craft Legacy, accessed on 2. Kotaku, accessed on 2. Star. Craft Legacy, accessed on 2. Hotkeys » Learning SC2. In this beginners Starcraft 2 article I discuss how I learned to use the keyboard effectively for hotkeys, control groups and queuing commands. In fact the entire game can be played with just the mouse hand. However, to do so limits your options and efficiency in the game severely. The keyboard allows you to look at one thing and do another. Let me illustrate this with an example; your troops are currently engaging the enemy, whilst watching the battle using only your keyboard hand you can: build SCV’s/Probes/Drones, build reinforcements for your army, research upgrades. Lets suppose that this battle ended with both teams losing equal amount of troops, who would be ahead? Well, the person using their keyboard to do all of those things of course! Learning to use the keyboard effectively is essential to becoming an efficient player. You will also find that the keyboard has other useful functions such as finding idle workers, queuing commands and using abilities. Ok so I have sold you on why you should be using the keyboard. But getting comfortable with using it can be very difficult for newer players, I myself have had a lot of difficulty with this in the past. But with some thought and good practice techniques you will be comfortable with using the keyboard in no time. Learning Build Command Hotkeys. This is the starting point for learning to use the keyboard as it is the most simple and easy to learn. Build command hotkeys are letter keys which represent one of the options in the bottom right corner of the screen for the building of units and structures. If you mouse over one of these buttons take note of the keyboard letter that represents that button. It is good practice to learn all of these hotkeys even if it is for something you only use once a game. Never click build commands, always use their hotkeys. Why is it Important to Do This? Once you learn a hotkey something interesting happens, you no longer have to think about it. This is because of the way muscle memory works, your fingers remember what to press and your mind is free to think of more important things, like what your next move is. What is the Best Way to Learn This? Day. It is a really simple and a very effective way to train your fingers and develop that muscle memory. Basically, every time you do not know a hotkey for something, mouse over it but do not click it. Instead, read which hotkey it is, move you mouse back to the centre of the screen and press the hotkey. Using this very simple method you will find your fingers will quickly learn which button to press and you will start doing it without thinking. Be sure to do this every timeyou do not know a hotkey. Learning Unit Hotkeys. Unit hotkeys are very similar to build command hotkeys in that they each represent a button in the bottom right corner of the screen. These hotkeys include unit abilities and unit commands such as stop, hold and attack. Being able to execute these commands quickly is vital to effectively controlling your units. Unit commands (Top) and Abilities (Bottom)Why is it Important To Do This? Battles in Starcraft 2 happen very quickly, in the one or two seconds it takes you to move your mouse, select an ability and move your mouse back to the screen, much of your forces could already be dead. Learning hotkeys allows you to keep looking at the action and use abilities or issue commands much more quickly. What is the Best Way to Learn This? For ability hotkeys the same technique as above works quite well, although I suggest doing this in practice matches. However, there is no trick to learning the unit command hotkeys like attack, hold and stop. Only by practicing these can you commit them to muscle memory. Thankfully, there is not many to learn, and once you are familiar with them you will start to learn what you can do with them. But we will save that for another article. Note: For both Build Command Hotkeys and Unit Hotkeys it is worth mentioning that you should trial using both the . It is mainly a matter of comfort but . Essentially . If neither layout feels comfortable SC2 supports custom hotkeys (as of patch 1. Getting Familiar With Control Groups. Control groups are units or structures that are bound to your numerical keys (1 through to 0), once bound pressing the corresponding number key will select those units or structures. You first create a control group by selecting a unit, structure or group, holding the Control key and then pressing the number key you wish to bind them to. Once a control group is created you can add any unit or structure to that group by selecting it, holding the Shift key and pressing that same number. Control groups are easy to learn but difficult to master. Why are Control Groups Important? Control groups allow you to select a unit or structure without first moving your screen to it. They also allow you (by tapping the control group twice) to quickly jump the screen to any bound unit or structure. Say your main force is bound to control group 1, and reinforcements are bound to control group 2. Your main force engages the enemy and you wish to bring your reinforcements to support them. You can do so without moving the screen, simply press “2” and tell them to move to your main army. Control groups also allow you to build units from structures without moving the screen by simply pressing its control group number and pressing the units hotkey. You can then even rally your troops to wherever you want! What is the Best Way to Learn to use Control Groups? I will not discuss particular control group setups because it is important that you play around with different setups and see which one suits you best. I am constantly changing and refining my control group setup and I have a different setup for each race. A good start is to define before a game what control groups you will use, and make sure you at least plan to use all ten numerical keys, even if you don’t end up using them. You may say something like “I will try to use keys 1 to 3 for my army units, 4,5 and 6 as my Nexus/Command Centres/Hatcheries, 7,8 and 9 as tech structures and 0 as my scout.” Now this particular setup may be good or bad, but as long as you use all of the control groups you can refine your setup later. A forgotten unit is wasted resources. The next step is to try to add each new unit to you’re existing hotkeys as you make it. This will do two things: get you more and more familiar with your setup and ensure that you do not forget or miss any unit. A forgotten unit is wasted resources. You will constantly change and refine your setup, and you may wish to try what other people use but just remember there is no right or wrong setup, only what works for you. Queuing Commands. I chose to make this separate as I feel that it is something that is underused by newer players. This could be because it is a little bit more complex or it could be simply that many do not know of it’s use. Simply you can queue up commands for units by holding the shift key. Very simple premise but it allows you to do many things such as: Queuing up commands lets you set a scouting route. Tell a unit to take a specific route, such as setting up a scouting route so that you do not have to constantly tell the scout to change its destination. Simply right click first destination, hold shift then right click all subsequent destinations. You can even do it via the minimap! Move to a location then attack. Useful for getting ranged units into range so that they all attack. Do this by right- clicking then holding shift, pressing “A” (attack) and left- click where you want them to attack. Directing your units to kill things in a particular order. Useful for telling your units to focus on workers rather than structures or hostile units. Right- click unit to be attacked then hold shift and right- click each subsequent unit. Telling units to move to a location then use an ability. Terran players might like to note that you can simply tell a tank to move to a location then hold shift and press “E” (siege), then it will siege up once it gets there. Also works well for Blink stalkers (making them all able to blink across a gap, see this video). So start using your keyboard hand! Once you get comfortable with it you will wonder how you ever did without. I also think that it makes the game more fun to play and less strenuous on your mouse hand. Does anyone know of any useful keyboard features or tricks that I haven’t mentioned? If so please let everyone know in the comments section below! Read about the impact of attachment theory and research on the lives of children. Goldberg discusses its implications for families and society in general. Attachment Intervention with Parents and Infants in Early. Attachment Intervention with Parents and Infants in Early Substance. ![]() ![]()
The Impact of Parent, Child, and Therapist Mental Representations on Attachment-Based Intervention with Prepubertal Children. Basic attachment theory. Attachment of. University of VA) is one such early intervention program with. Single Moms' Job Loss May Have Long Term Impact on. Goldberg introduced us to attachment theory, described the various patterns, long term outcomes, caregiver and influences influences, and the attachment consequences of adversity. In this sixth and final instalment, Dr. Goldberg discusses the implications of attachment theory for families, public policy, and society in general. By Susan Goldberg, Ph. DThroughout the series we have emphasized the powerful impact of early attachment relationships on infant's lives. We have seen how the various attachment patterns develop and how conditions of adversity influence infant's attachment security and developmental outcomes. How have the ideas and research findings generated by attachment theorists influenced the way children are cared for at home and away from home? Most importantly, has attachment theory helped us better care for our children? The report would dramatically influence public policy on adoption, social work, and hospital practices worldwide. Over a period of six months, Bowlby gathered data on the impact of maternal deprivation on the lives of homeless or disturbed children. He communicated with social workers and child psychiatrists from across Europe and the United States. Although from diverse backgrounds and largely unaware of each other’s work, Bowlby found their conclusions to be remarkably similar. The same negative outcomes were unanimously reported for children who had been deprived of their mothers. Bowlby directed his conclusions to governments, social agencies, and the general public, emphasizing the critical importance of the mother- infant relationship. He argued for wide scale policy change and advocated for family support in the form of financial assistance, psychotherapy, and other social services. The WHO report influenced social work practices in many countries. Prior to Bowlby’s ideas, children were typically separated from their mothers with little justification. Bowlby convincingly argued that except for cases of abuse or neglect, a mother’s care was far preferable to separation. Social support has been shown to buffer the effects of disadvantage and help promote secure attachments in children growing up in adverse conditions. Hospital policy. Attachment theory also made a significant mark on hospital visitation policies. Present day visiting privileges stand in stark contrast to the policies of the 1. Visits were discouraged and tightly controlled with parental visits often limited to one hour per week. Minimal visitation rules remained in place despite much opposition and claims that strict visiting limitations were harmful to children. In 1. 94. 6, Bowlby collaborated with James Robertson, a social worker, to study the effect of hospitalization on infants and young children. They concluded that hospitalized children were often emotionally damaged by their experiences. But despite this work, many remained unconvinced of the extreme emotional trauma endured by children during hospital stays. In response, Robertson prepared a documentary film depicting a young child’s distressing hospital experience. A Two- Year- Old Goes to Hospital was initially met with outrage from health care professionals; but eventually, hospital policy did change to allow caregivers unlimited visiting rights. Many studies were carried out in the 1. North America. Children reared in orphanages were found to be developmentally delayed, displaying unusual social and emotional behaviours. Eventual adoption or foster home placements resulted in improved functioning but for most children many defects persisted. Bowlby and others interpreted these outcomes as being due to maternal deprivation. Since then, researchers are aware that the privations of institutional care cannot be attributed to maternal deprivation alone but also include the absence of fathers, siblings, and a family context. Nevertheless, Bowlby’s views along with research on orphanages were the catalysts for the demise of institutional care for young children and increasing use of foster care placements. Although a definite improvement over institutionalization, foster care is not always successful. When placements break down and children are repeatedly moved to new foster families, the outcomes are very similar to those seen with institutionalized children. Attachment and child custody. Attachment theory has an obvious place in the context of child custody disputes. In order to determine the best custody arrangements for a child, a formal custody assessment is required. It is generally accepted that a child’s quality of attachment with each parent should form a central part of the custody evaluation. Further, measures that are empirically based tend to have a limited place in practice. The authors present a rationale for the use of attachment theory concepts and measures in the context of custody determinations. They also make recommendations for developing an attachment- based model of custody evaluation. Infant- caregiver therapy has been used successfully with high- risk groups. Modified Interaction Guidance focuses specifically on caregiver behaviours associated with disorganized attachment. A number of studies across Canada are testing the effectiveness of this and other approachs with high- risk families, children with clinical problems, children of adolescent parents, and in families involved with child protection services. Other attachment- based programs have been offered to caregivers of children at risk of developmental delay due to biological, medical, or psychosocial risk. Right from the Start, an 8- week caregiver training course, was designed to improve infant- caregiver interaction to foster attachment security. Research tells us that the majority of caregivers are unaware of basic attachment principles. Most do not realize that how they respond to their children’s signs of distress has a powerful impact on their infant's long term socio- emotional development. Further, most prenatal education classes do not teach caregivers these principles. It teaches caregivers when and how to respond to their infants’ signs of distress. Maternal employment and infant care. The impact of daycare on the developing infant- caregiver attachment relationship is the most explosive debates provoked by attachment theory and research. Attachment theory emphasizes the importance of prolonged periods of consistent care for optimal development. What does this say for the over 5. Canada whose mothers work outside the home? These studies focused on good- quality day care centres attached to academic institutions, with carefully selected staff, low infant- caregiver ratios, and carefully designed programs. No developmental differences were found between infants in day care and those cared for at home by their mothers. In fact, in the case of some disadvantaged infants, day care afforded certain advantages. But what about the typical experiences of infants in non- parental care? Most parents do not have the luxury of leaving their children in the care of high- quality carefully monitored centres. In the 1. 98. 0s, as out- of- home care became more common, an increasing number of studies looked specifically at the effects of maternal employment and a variety of alternate care situations on attachment. These studies found that although the majority of infants were securely attached to their mothers, there was a noticeable decrease in the percentage of secure attachments and an increase in avoidant behaviours. How do we account for these results given the original findings from the 8. A major obstacle to measuring the effect of maternal employment on infants is the wide variation in alternate care situations. Children whose mothers work outside the home might be cared for by relatives, family day- care, and day care centres. Further, for each of these situations, wide variations exist in terms of the number of infants in the setting, the ratio of adults to babies, the age and experience of the caregivers, the amount of physical contact, attention, affection, joint activity, and communication that these children experience. In 1. 98. 6, Jay Belsky, an attachment researcher at Pennsylvania State University, concluded that using some forms of non- maternal care for more than 2. Belsky’s remarks incited tremendous controversy. Although Belsky’s comments referred to maternal employment and not a specific type of alternate care, the term “day care” figured prominently in the debate. This led many to fear that policy- makers would ignore the earlier studies showing good outcomes with high quality care and to recommend cuts to child- care programs. In response to the controversy of the 8. USA consortium was formed to study the effects of early child care. The National Institute of Child Health and Development Early Child Care Research Network included Belsky and his antagonists. Infant- mother attachment was assessed on 1. Strange Situation at 1. The results revealed no significant effects of any of the alternate child- care variables on attachment to the mother. Infants were more likely to develop secure attachment with their mothers when their mothers were rated as higher in sensitivity and responsiveness regardless of whether they worked at home or outside the home. But child- care experience and maternal behaviour did combine to affect attachment. Specifically, poor quality alternate care, increased hours of care, and changes in care arrangements were associated with insecure attachment when the mother was rated as low in sensitivity and responsiveness to her infant. A smaller but parallel study in Canada in 1. What is the last word on alternate care? Leaving infants in high quality care does not appear to have a negative impact on their development or attachment. Good quality day care includes high staff ratios, well- qualified workers, low turnover, and the assignment of each child to a particular caregiver. Infants n poor quality care have poorer outcomes particularly if their mother is low in sensitivity or responsiveness. 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Sundaram Iyengar and Sons Limited, a company in the transportation business with a large fleet of trucks and buses under the name of Southern Roadways Limited. The group has managed to run 9. Early years 1. 00.
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Sunday Observer. 3 August 2. Retrieved 2 August 2. Times of India. Retrieved 2 August 2. The Hindu Business. Line. 2. 5 Jan 2. Retrieved 2 August 2. Best Motorcycle Brands of All Time - Top Ten Listmunkee. Especially Honda & Yamaha has the Most Sales. Kawasaki & Yamaha for Best Performance and Track Racing. Honda & Yamaha for Best Chassis. Suzuki for most affordable and cheapest of the Japanese. Now We can see Yamaha comes for Performance, Easiest Handling, Consumers Favourite and OFFCOURSE the YAMAHA Brand Image with all time star riders as brand Ambassadors (Valentino Rossi, Agostini, Kenny Roberts, Wayne Rainey, Eddie Lawson & Jorge Lorenzo). Right, the person who made this list is very intelligent, should add suzuki on 2nd position as they made hayabusa, fastest motorbike. Yamaha and Honda give each other good competition, both are on top, in motorcycle manufacturing. The slight difference between the two is : Honda gives more miles per gallon and Yamaha gives more power per gallon. Thus I opt this performance and joy to ride quality factor of Yamaha over the better economy of Honda. Yamaha is grate. V 2. Comments. 2Honda. Honda Motor Co., Ltd. Not to many people can compete with Honda's technology. They may not be . That's why they manufacture reliable automobiles, trucks, planes, and small engines. Who else can say that? It a awesome strong motorbike brand. Number 1.. V 2. 08 Comments. Ducati. Italians knows how to make fast things like Ferrari or Lamborghini - Ducati is the perfect example of joy on wheels. The Ferrari of Motorcycles. Italians do it better! Everybody knows Italian quality and engineering are top notch. Sure, Japanese bikes are good.. But nowhere near as good as Ducati. Best of the best. V 7. 9 Comments. 4Harley- Davidson. RATING- 1. 00. 0/1. VERY PROUD OF YOU HARLEY David. SONHarley Davidson is everybody's #1 favorite American legend bike company for everybody who wants to ride for the freedom of the open road, I love you so much Harley Davidson and Harley Davidson has the absolute best 2. Harley Davidson is making everybody having more fun riding and riding Harley's is more fun and more cruising riding on the highway than other bike companies but I want to fall in love with a Harley motorcycle that I always dream of since when I was 1. I wanted to ride in Harley gear to the freedom of the open road, HARLEY David. SON IS AWESOME, THEY ARE A LOT BETTER THAN OTHERSMost people do not understand what brand means. It has nothing to do with the bike at all. All bikes are made of the same stuff. The brand is the logo and name it carries. I voted for the Harley brand because even 5 year old kids know the name . I don't own a Harley but people who don't know anything about motorcycles know the Harley name (Brand Winner)No other bike manufacturer puts as much into everything that surrounds the ride itself. The rallies, the showrooms, the open days, BBQ's, bands. The clothing range is exceptional. No other brand can come close to the Harley experience. I've had Suzuki, Kawasaki, BMW over the years and altho they were all great bikes I always dreamed of owning a Harley since I was a teenager. Now I have one its everything I ever dreamed off. Harley is the greatest bike in the history of motorcycles. It's American made. It's not made by rice pickers. V 1. 04 Comments. Kawasaki. Eco bushman 1. Chinese better than makes like Honda. I like the ninja series, fast and have a good chassis, good job kawasaki.. Great engines, very reliable. I like Kawasaki bikecompany in the whole world. V 1. 00 Comments. Suzuki. They make bikes in a special manner. I love my M9. 0. I will own nothing but Suzuki. They have a great factory. Their fabrication it's great an rarely the bike breaks. The off road bikes has got a exceptional balance with the enginye and the chassis. Very good bikes.. Specialy suzuki gizzer.. V 6. 1 Comments. 7BMWBMW makes awesome cars, as well as awesome bikes. The revving of the bikes are so powerful, and so is their speed. Plus those bikes look extremely cool. Wish I could have one. Bullet proof bikes! Made to last and easy to repair! I have had may bikes over my life and BMW is by far the most reliable and well engineered. If you are looking for reliable and problem free BMW is the wise choice. Buying a motorcycle is a personal choice based on many factors but if you can only afford one bike you have to make the right call that you have to live with. It always comes down to Image vs. Reliability but whatever you ride you are respected for having the Balls to Ride it! IMBKMy K1. 20. 0S is the most fun, agile motorcycle I have owned.. And to me, the sleek lines make it a beautiful cycle as well. There are two choices here Either a motorcycle or a BMW Motorrad. I currently have two BMW's F6. GS Dakar and F8. 00. ST and previously had Japanese, mostly Yamahas R6, Star 6. Star 1. 10. 0, which are great by the way. Something happens when you ride a BMW for the first time.. Once you go Beemer, you don't go back to other bikes. V 4. 0 Comments. 8Aprilia. Fastest bikes for people that knows how to ride a bike. By the way the hayabusa is not the fastest bike in the world, ever heard about Desmosedici or tomahawk. In my opinion, Aprilia have the best naked bikes in the world (shiver 7. Best quality, performance, and styling.. All for a reasonable price. Such a wonderful bikes! V 1. 3 Comments. 9Triumph. Triumph is a Canadian hard rock power trio that was popular in the late 1. Between the band's 1. DVDs, Triumph has received 1. Canada and the United States. Just take a look at the street triple. Best made bikes in the world. They're pretty decent, although its a bit rare to see people zipping down the highway on them. Then again imported bikes will never beat american classics in terms of availability and popularity in america. They currently sell more dirt bikes than Honda and Yamaha combined and are starting to eat their market share on the road. They have the most advanced motorcycle stability system in the world. The best bikes. Period. Innovation is their middle name. Yet they retain their immaculate quality. Much better from any other brand in their segment. V 6. 4 Comments. The Contenders. MV Agusta. Most beautiful, fastest and legendry bike maker. It will take some time to grow its image again but sooner it will be no. Ferrari of motorcycles, great grand prix records. Most beautiful bikes. And all of that its . The beauty, the engineering, and innovation are world class. You really feel like your driving an exotic machine, the sound and power of the bike is enough to make you drool.. I ride an MV Agusta almost everyday to work and I still get chills down my spine every time I twist the throttle and hear the exhaust rumble with all its glory! In my opinion this is the best company for bikes in the world. They are awesome Italian motorcycles ever. V 7 Comments. 12. Bajaj. It's not only the product that they make but also the price at which they offer matters - so that enthusiasts can go for their bikes. Pulsar 2. 20 is their best bike! One of the best motorcycle made by bajaj is the Pulsar/Rouser 1. Technology ( 4. V DTS- i, TRICS I,)Bajaj is the most economical brand.. It has always been edgy.. Specially under pulsar's name.. Bajaj is not about power.. It has always been about styling, mileage with good performance, specially its tripple spark technology.. It is leading the motorcycle sales list in India since a decade now.. So my vote goes to bajaj! India is the best. V 6. 9 Comments. 13. Royal Enfield. Of course this is the best brand for manufacturing touring motorcycles in india they are like harley davidson in india.. But wait enfield will also introduce 7. Enfield bikes are build in a way to run for many years.. There is no doubt that enfield is the best and oldest survivng motorcycle brand (1. I think).. Love you re. I guess Because of Indian brand, it was placed in 1. It is not a bike, the machine. Boys rides bike but men rides Enfield. World war history can tell you about this machine. Love it.. ride it.. This is the best brand in India.. The best. V 7. 0 Comments. Hyosung. I recently bought 2. It is a great bike. Good for 1st time owner. Looks bigger then some models of Harley it is great value for money. Best bike and very cheap. Good quality and amazing. Hyosung are excellent reliable bikes. I've owned mine for the past 1. Plus it Looks amazing. V 9 Comments. 15. Hero. Hero honda earlier bikes are really awesome. Hero is the best bike in quality, fuel economy, lowest price. It is the biggest manufacturer I think this site needs more indian voters. M'y opinions that its very Good in design and model and that it most compfort to drive. V 3. 1 Comments. 16. Indian. I love my Indian, greatest bike I have ever owned. Everyday when I am riding people pay it complements. Indian Chief and Kawasaki Drifter are the coolest bikes ever made. The style, body lines, and flowing fenders are over the top compared to any factory made bike. Finest bike I have ever ridden. Thank you Polaris for their resurrection in classic style and modern technology! Way better than my Hondanice bike. V 1. 2 Comments. 17. TVSI own a TVS star city bike. The product is too good. I had a good experience in price and class. Even after 5 years of the product I took, the performance of the bike is awesome. Apache is the best bike ever made by an Indian manufacturer. Especially the 2. TVS ROCK Z 1. 25 much better. Throttle, speed and economy. TVS can compete with most beasts that come for 1. V 2. 0 Comments. 18. Benelli. Made some of the best looking motorcycles ever. One of the oldest motorcycle brand in the world and it's a good looking motorcycle with affordable price.. It's very nice motorcycle brand. Best best best bike in the world. Espacially the sound awesome.. THE QUALITY, LESSER FUEL CONSUMPTION, AFFORDABLE PRICE, AVAILABLE PARTS, PRESENTABLE FORM, PHYSICAL FEATURES, LOCATION OF DISTRUBUTORS AND SERVICE CENTER.. Pure coolness and style and so different. Ah, it should be in the top 1. One wise man said: ! Norton's rule. You are bad. V 1 Comment. PSearch List. Recommended Lists. TVS Apache, 1. 50 cc Bike India, TVS Apache Price. Impressive tag line . This 1. 50 cc powerhouse generates an awesome output of 1. TVS Apache has won lots of awards and accolades since its launch for being a best bike. According to the findings of the 2. Motorcycle Total Customer Satisfaction study, it has been ranked highest in the premium segment. The design highlights of the bike offer a more aerodynamic look with pointing down, arrow shaped headlamp and triangular front mudguard. The 1. 6- litre fuel tank gives Apache a heavy front look, much like Pulsar and Unicorn. The other build features of the bike include a dual cradle chassis, six- spoke, matt- black finished alloy wheels, aluminium die- cast sub- frames, rectangular- section swing arm for the rear wheel and a straight, low- set handle bar that offers the rider a lean- forward position while astride the bike. FIFA 1. 5 - Official E3 Gameplay Trailer. FIFA 1. 5 Official E3 Gameplay Trailer. Feel The Game. Pre- order: http: //o. New features: http: //o. Out 2. 3 September North America. September Europe. September UK. Xbox One, PS4 and PC powered by the EA SPORTS IGNITE Engine. Also available on Xbox 3. 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Includes downloads, cheats, reviews, and articles. FIFA 10 (FIFA Soccer 10 in North America) is the 17th title in EA Sports' FIFA series of football video games. Developed by EA Canada, it was published by Electronic. FIFA 15 Official E3 Gameplay Trailer. Feel The Game. Pre-order: http:// New features. Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and. Test your computer hardware against all Official PC game system requirements. Compare minimum or recommended system requirement optimization performance & see how. |
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